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GENERAL RULES
OF WALLYBALL
The following rules closely follow the rules set by the Association of United Wallyball Players
(AUWA), and are universally accepted as regulation wallyball rules for league play.
A-COURT DIMENSIONS:
¨ [A1] A wallyball court is 40' long x 20' wide x 20' high.
The court is divided into two equal sides with a centerline
between each side.
¨ [A2] The net is eight feet high for men's and coed teams, and
seven feet four and a quarter inches high for women's teams.
¨ [A3] The serving area is three feet from the back walls, extending
across the entire width of the court.
B-SCORING:
¨ [B1] Matches will consist of three games.
¨ [B2] A team can score points only when serving.
¨ [B3] All games are played to fifteen.
¨ [B4] A team must win by two points.
C-TEAM AND PLAYERS:
¨ [C1] Generally, each team will be composed of four players (although
three player teams are allowed).
¨ [C2] In four-person play, the server on the offensive team is
prohibited from spiking or blocking the ball. This player is not
allowed to either fake or even attempt to spike or block the ball.
This rule does not apply to three-person teams.
D-THE SERVE:
¨ [D1] A volley determines the opening serve. The ball must cross
the net three (3) times to be considered official.
¨ [D2] The ball must be served within the service area (see A3).
¨ [D3] If the server catches the ball on a service toss, the server can
replay the serve.
¨ [D4] The ball must pass over the net without touching a member
of the serving team.
¨ [D5] The ball cannot contact the net or net hardware, two or more
walls before being played or landing on the floor, the opponent's
back wall or the ceiling of the court.
¨ [D6] A jump serve is legal.
¨ [D7] Players must maintain the original serving order throughout the
game.
¨ [D8] No members of the serving team may block the server from the
view of the opposing team by raising their hands above their heads,
flailing their arms from side to side or forming groups of two (2) or
more to hide the actions of the server. Players on the serving team
may not deliberately switch their positions to block the server from
the view of the opposing team.
¨ [D9] In three-person play, players may be in any position on the court.
Only the serving order (rotation) must be maintained.
¨ [D10] In four-person play, players must be in their designated
serving positions. After the service, players may move to an
alternative offensive or defensive position.
¨ [D11] The losing team gets the first serve of the next game played
in that match.
E-PLAY AT THE NET:
¨ [E1] A ball (other than a served ball) that touches or rebounds off the
net or net hardware may be played.
¨ [E2] If only part of the ball crosses the net (breaks the vertical plane
of the net) and is hit by an opponent, the ball is considered as having
crossed the net. The receiving team has three additional touches of
the ball.
¨ [E3] A player may not touch the net while the ball is in play.
¨ [E4] In returning the ball, a player's arm may follow-through over
the net provided he/she first makes contact with the ball on his/her
side of the playing court or when the ball is within the vertical plane
of the net.
¨ [E5] A player may step on, but cannot go over the centerline.
¨ [E6] Either team may play a ball that breaks the vertical plane of the net.
¨ [E7] Any ball passing through the net opening on the first or second
hit of a volley will be replayed. Similarly, any ball that strikes an
object deemed “out of bounds” (an observation gallery, an air vent,
etc.) will be replayed. A ball passing through the net opening on the
third hit or on the serve will result in a side-out.
F-PLAYING THE BALL:
¨ [F1] Each team is allowed up to three successive contacts of the
ball in order to play the ball.
¨ [F2] A player may not make multiple contacts with the ball except
when playing a hard driven spiked ball. For the purposes of this
rule, multiple contacts can come from a ball hit directly at a player
or from a ball that is spiked off the wall.
¨ [F3] A block does not count as one of the three allowed touches of
the ball by a team.
¨ [F4] If, on an offensive hit, the ball contacts two or more walls a
side-out will be called. However, a team in possession of the
ball may cause the ball to make contact with two or more walls
on their own side of the net, as long as the ball does not cross
over the net.
¨ [F5] The ball must be handled in such a manner that it rebounds
cleanly after contact with a player. Throwing, scooping, lifting,
pushing or carrying the ball with one or two hands or arms
(either underhand or overhand), will be considered to be a form
of holding or throwing.
¨ [F6] If two teammates hit the ball simultaneously, it counts as one
hit and either player may play the next hit.
¨ [F7] If a conflict becomes unresolved, the volley is replayed.
¨ [F8] “Pain brushing” or placing an unusual spin on the ball is legal.
¨ [F9] Violating teams are encouraged to call illegal plays. All
“illegal calls”, however, are the responsibility of the violated team.
All calls must be made before a new serve is introduced.
G-BLOCKING:
¨ [G1] Any player may block the ball before it breaks the vertical plane
of the net, as it crosses the net or immediately after it has crossed
the net. A block does not count as one of the three successive
contacts allowed a team.
¨ [G2] To qualify as a block, the player must be at the net and have
their hands above their head.
¨ [G3] A team may attempt a block if a player on the attacking team
spikes the ball, the opponents have made three contacts on the ball
and if the ball falls near the net but no player on the attacking team
can reasonably make a play on the ball.
¨ [G4] A served ball may not be blocked or spiked.
¨ [G5] Players may not climb the wall to make a play on the ball.
¨ [G6] A player may bounce the ball off the back wall on his/her side
of the court in a manner that propels the ball over the net as long
as the ball does not contact a second wall on either side of the
court before being touched by another player on the opposing team.
¨ [G7] A player may not attack spike a ball coming from the team on the
other side of the net until the ball breaks the vertical plane of the net.
As long as the spiker's hand or arm does not contact the net or
an opponent, the hand or arm may cross over the net as a part
of the spiker's natural follow-through motion.
¨ [G8] A ball that spins off the net into an opponent's court
and subsequently returns to the team originally in possession of the
ball will be good, provided it takes place on the first or second contact
by the team. Any team member other than the last player to hit the ball
can play the ball. If the ball spins off the net into an opponent's court
and subsequently returns to the team originally in possession of the
ball on the third hit, a side-out will be called.
¨ [G9] Players attempting a block may reach over the net, but they may
not touch the ball until an opponent strikes the ball in an attempt to
send it into the defensive court. A player cannot block an opponent's
set or pass. If an opponent's set or pass (or any played ball) breaks
the vertical plane of the net, it is considered a free ball and both teams
are entitled to play it.
H-DINKING:
¨ [H1] To qualify as a "dink" shot, the offensive player's intention must
be to lightly drop the ball over the net so that it hits the floor
within approximately 2-3 feet of the net. The player must be at the
net (within approximately two feet of the net) when the shot is made.
¨ [H2] The ball must be propelled over the net in one of the following
four ways: (a) Using the knuckles of the hand (b) Using the closed
fist (c) Using the back of the hand (d) Using the cobra shot.
¨ [H3] Open hand dinks are illegal. A "mis-hit" ball is not a "dink", as there
is no intention to drop the ball lightly over the net. A ball that drops
more than 2-3 feet from the net is likewise not a "dink". In this
situation, the ball may be hit with an open hand as long as there is
no "carry", "push" or "throw" involved.
I-DURING-PLAY FAULTS:
¨ Any of the following actions that take place during play by a player or a
team
will count as a fault:
[I1] The ball is touched more than three (3) consecutive times by a
team.
[I2] The ball touches the ceiling on the opponent's side.
[I3]
The ball is hit over the net and it hits two (2) or more walls
consecutively.
[I4] The ball is hit over the net and it hits the back wall on a fly or
volley.
[I5] The ball hits the floor on the court.
[I6] The same player hits the ball consecutively.
[I7] A player touches the net while the ball is in play.
[I8] A player crosses the centerline.
[I9] The ball contacts a player below the waist.
[I10] A player illegally handles the ball, such as holding, throwing or
pushing.
[I11] An illegal block is attempted.
[I12] A time-out exceeds 60 seconds.
[I13] A player illegally assists a teammate.
[I14] A defensive player attempts to block or spike the serve.